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Bounce when touch collision on mesh unity
Bounce when touch collision on mesh unity













Note: When you enable Used by Composite, other properties disappear from the Box Collider 2D component as they are now controlled by the attached Composite Collider 2D. The physics system ignores this Collider when this is enabled.Įnable this if you want the Collider 2D to be used by an attached Effector 2D.Įnable this if you want this Collider to be used by an attached Composite Collider 2D. More info See in Glossary, such as friction and bounce.Įnable this if you want this Collider 2D to behave as a trigger. Select the Physics Material 2D Use to adjust the friction and bounce that occurs between 2D physics objects when they collide More info See in Glossary that determines properties of collisions A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.

bounce when touch collision on mesh unity

Select this to edit the collider’s geometry by editing and moving its vertices. Note: The edge must enclose an area for the collider to work. More info See in Glossary or any other shape.

bounce when touch collision on mesh unity

If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. It’s shape is a freeform edge of line segments that you can adjust to fit the shape of a sprite A 2D graphic objects. More info See in Glossary 2D is a Collider 2D component that interacts with the 2D physics system. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay.

bounce when touch collision on mesh unity

The Polygon Collider An invisible shape that is used to handle physical collisions for an object.















Bounce when touch collision on mesh unity